Nintendo DS and the new Nintendo Wii are the most affordable consoles on the market; they graphics aren't "Next-Gen" or they games being specially developed by a team of 900 developers by six years, and yet, they are the number one console in america's home.
Renegade Kid is an indie developer company that has made it’s debut with what appears to be the first Survival Horror game for the Nintendo DS. The screens are totally hot and the trailer online will make you drop your socks; it’s lovely to see how coders play with 3D so well on the DS. We expect more 3D games for the DS to come up soon!
You can appreciate the extremely worked textures and polygons on the screenshot, it is almost good as any PC game!, also, the light is something that they must be working on; I’m sure of that. It looks fascinating what you can create on the Nintendo DS! Here’s the official trailer:
We hope the people from Renegade Kid (for what I know, they are old school professionals, so good for them!) finish The Ward quickly so we can buy it from Wallmart!
Release Date: 06/22/2005 ESRB Rating: Mature Genre: Adventure Publisher: Ubisoft Developer: Ubi Soft Montreal
OUR SCORE 7.0
We got a DS no more than a month ago and one of the first games we tried was Chaos Theory for the DS. Having played the Splinter Cell Double Agent for the PlayStation 2 I have to say; man, what a lack of creativity. Porting a game like that to the DS was just one of the worst thing they could ever do. You can’t use the same effects the PS2 have on the DS, so it looks like a bad attempt to do a 3D game. It run very, very slow and the bugs make it even worst; I’m sure they did the best possible job and that’s something to admire, but man, it didn’t needed to end up like that. They could stop the development without hurting the Splinter Cell saga like this… it is really a shame.
What went right
The game has been ported entirelly, of course, with shorter levels for the DS. The graphics aren’t the same, the effects aren’t the same and the weapons menu isn’t the same but the general idea is there, you can play the same gameplay you play on the PC, PS2 or any other console; that’s really something. Let’s think about it for a minute, SC isn’t a easy game to develop, even for plataforms with less limitations it becomes hard because it’s a game that depends a lot of the AI and the 3D graphics, what they did was actually great; they “port” it (sort of speaking) almost entirelly the same. (Keep Reading the rest!)
WOW! FACTOR is what games are all about; it's what game used to be: not about the "next-gen" graphics, not about the 3D graphics; but about that "wow!" it used to bring to us.