The Sadness, a Wii game that we were talking about (the one that lost his development team, and we guess, any publisher for that reason) said they found a new publisher (?)
“We would like to apologize for rumors and doubts that might have arisen. We want to assure that Nibris makes great effort to make our projects completely innovative and meeting highest quality standards”
And people still thinks this is happening, good for them. I don’t want to keep being a pessimist so I will wish everyone good luck; but we all know that when this kind of things happens the results are too obvious: 1) the game won’t be anything close to what they said in the first place 2) the game won’t be happening. Choose your poison; we just expect to see the people of NIBRIS launching their game and have a good amount of success. Keep it up people!
This blog post claims that, The Sadness (Wii) has no longer it’s developer team and we aren’t going to see anything from NIBRIS team in a long, long time after this. I’m the last surprised person after reading this, I knew this kind of thing will happen with this game because it had the usual “Prey/DukeNukem 3D-2″ signs all over it.
Hi FRONTLINE Studios; NIBRIS claims that you are programming the game called Sadness for the Nintendo Wii. […] I was just wondering if you can confirm that you
are programming the game Sadness for NIBRIS and can for a fact say that the game is not fake.
And, what the good people of FRONTLINE studios answered to this question? Well, here it is:
Hello Ryan, I can confirm that FRONTLINE is no longer interested in developing Sadness game based on Nibris’ concept, and also Nibris is not authorized to claim
anything on behalf of FRONTLINE.
Best regards,
Marcin Machel
Now, this is true sadness. People, start learning that you don’t disclosure your game idea until you have at least, 90% of the development completed; then you can come out and scream your idea to the world, but if you just have some concepts to show, people like our friend Ryan here that emailed FRONTLINE Studios will get angry and make too many questions; questions that could damage your reputation as developers and your future as a company. And Ryan is right, he is right to ask all the questions he wants, because he wants to know if the game is going out for true or he will end up, like many others, waiting for something that a) won’t be close to his expectations or b) won’t come out at all. Now, they will have a hard time getting something published again after this (that’s my point of view, I hope they get more of their games published! but it might become hard!)
Gamers are the only people developers should satisfy, not publishers. Games, need to be made FOR gamers; not for publishers or for the press. Hey, keep the spirit up, everyone; everybody! new games are still about to come!
Thanks for all the people who supported WOW! Factor since it’s beginning (just 2, thanks guys).
The Team
Javier Cabrera: web designer with + than 5 years of experience; gamer since NES and still having fun with Megaman.
Carlos Cabrera: currently working for a successful Argentinean company that sells loads of games in the world, Carlos has made games his entire career. He is what some people call “a magician of colors” or illustrator, concept and sketch artist. Here Carlos will post from time to time some tutorials for game developers.
Why the blog is called WOW! Factor?
WOW! Factor is what games used to be once, when the industry wasn’t desperate to show zillion of poligons in one screen, when the developers built games for fun in a weekend, when people used to play games just for fun and to end up with a good story instead of playing to see the lastest next-generation graphics or to justify a $700 USD console they bought. No ofense, we just wanted to say it as clearly as possible; games need that WOW! Factor again, so that’s what this blog is all about. We aren’t developers, we are just people who enjoy playing games and want to communicate their ideas to the development community. We aren’t here to demand, we are here to suggest, like you!
Why the URL is called pdpanic.com?
It was called like that for a project Javier had on a web application, it didn’t worked out so he moved to another cool idea for the web, called 15tags; the dot come was already paid so here we are!
Why you don’t find another URL?
We lack of the will of making the effort. It’s a common decease.
Can I see more work from Carlos?
Sure thing! Just go over carloscabrera.com.ar and have a look! it’s a very well designed web site by the way… Some people think Carlos uses a special equipment to make an illustration; the truth is he can do the same illustrations or concepts by just spiting on a wall or a sheet of paper; he started with the mouse and then moved to a Wacon digital tablet (the cheapest and smallest one…)
It isn’t the hammer but how strong you hit with it you know!