Splinter Cell: Chaos Theory DS by Javier
ESRB Rating: Mature
Genre: Adventure
Publisher: Ubisoft
Developer: Ubi Soft Montreal
7.0
We got a DS no more than a month ago and one of the first games we tried was Chaos Theory for the DS. Having played the Splinter Cell Double Agent for the PlayStation 2 I have to say; man, what a lack of creativity. Porting a game like that to the DS was just one of the worst thing they could ever do. You can’t use the same effects the PS2 have on the DS, so it looks like a bad attempt to do a 3D game. It run very, very slow and the bugs make it even worst; I’m sure they did the best possible job and that’s something to admire, but man, it didn’t needed to end up like that. They could stop the development without hurting the Splinter Cell saga like this… it is really a shame.
What went right
The game has been ported entirelly, of course, with shorter levels for the DS. The graphics aren’t the same, the effects aren’t the same and the weapons menu isn’t the same but the general idea is there, you can play the same gameplay you play on the PC, PS2 or any other console; that’s really something. Let’s think about it for a minute, SC isn’t a easy game to develop, even for plataforms with less limitations it becomes hard because it’s a game that depends a lot of the AI and the 3D graphics, what they did was actually great; they “port” it (sort of speaking) almost entirelly the same.
(Keep Reading the rest!)

